The story of Zunery and how he saved the world starts with an upsetting situation of royalty being murdered. The Royals are an aristocratic group of families that control a standing army and the capital city on each planet. Zunery is called from his home to the castle for an errand, and while gone one or more of the Royals are murdered. While a suspect, he is not arrested due to his own placement in the hierarchy as a "war prince" an honorary title designating him as a sort of general to the army and son to the Royals.
Zunery hears rumors of a monster that is ransacking less protected cities. He arrives a moment too late for a western forested city. He sees the monster (Scordra), humanoid, dark, glossy, and it speaks to him telepathically. It wants pure chaos to "unravel the world."
Zunery makes friends with local survivors, the Sharne brothers, Blaine and "Blades" (Kip). Blades wanders off due to shock and panic of his city and home burning to the ground, and subsequently his father dying. Blades, while wandering off, gets kidnapped by a group of bandits that were recent recruits for the reborn thieves' guild. They take him to a small encampment within the forest. Blaine and Zunery search for Blades, but do not save him. He saves himself with a burst of panic and rage causing a telekinetic explosion that kills his kidnappers and alerts B. and Z. Only Blades really knows what happened, and he is confused and scared by it. Blades nickname is from a set of hunting knives his father gave him years ago. He knows the forest well and assists in getting them safely through it. They arrive at a small village at the other end of the forest and hear more stories of the dark creature as well as the guild. Blaine is taught some basic skills in sword fighting and Zunery buys him a sword.
Word of the power of Blades survived with a distant bandit that didn't get killed. Blaine and Blades are both abducted while Zunery is elsewhere and gets jumped by bandits. Blaine is tied up, interrogated and briefly tortured to assess his strength and any question anything "magical" about him. Blades is quickly drugged and carried into the nearby guild base of operations deep in some treacherous marshlands. Zunery eventually finds Blaine and gets him patched up. They go off in search of Blades (again) eventually finding and infiltrating the Guild's base. A big battle ensues and they of course all get out alive.
Most of the bandits flee when Blades says Zunery's name. As a teenager Zunery defeated the previous Guild Leader in the Guild War (or Rebellion). Zunery has another name that he goes by, but the older name is well known among guild members and various insiders/survivors of that war. They leave the marsh and search out the Orders of Magic in Setosa. The 3 orders claimed authority over all magic except Rokri magic. Zunery hires a woman that is the daughter of the leader of the Order of Talis. Sage, the second in command within the order, claims to be able to lead them to the isles of Kendos, through the impassible east sea.
Kendos is believed to be the guild leader that Zunery defeated decades ago. Kendos was a member of the Order before it split into three (Talis, Tempest, and Essence). He left however and did the one thing that was disallowed: teach members outside the order magic invented/perfected by the order. The Isles of Kendos are where he is said to have died having been a thief, assassin, and wealthy beyond imagine. The islands however are enchanted, booby-trapped, and filled with a cult following of his "achievements."
Kendos wasn't ever seen again after Cahra (sage's mother) went after him to stop his various raids. He wasn't seen or heard from again. But only Kendos or a close follower could have ever put together the guild, the war, and they nearly took control of Zeirth (the current planet) and would have likely taken control of Zosa (the other main planet) very quickly with access to spaceflight in the capitol.
A snag in this plan happens when an hired Asophon (non-human shapeshifter) assassin shows up. Zunery ends up waiting until a hit is attempted, catches Trescarin ("Trezsarin") in the attempt, disarms him, humiliates him, and threatens his life if he ever were to succeed in killing Sage. Zunery taunts Trescarin when he is disarmed due to recognizing Skein strength enhancement technology. Tres has never been defeated in a fight and it destroys his ego. Zunery offers him money as a body guard to redeem his honor and he declines. Tres ends up returning to KeSetosa and assassinating the person that put out the hit on Sage (if sage ever was killed, Zunery would kill Tres). He returns to Setosa and accepts Zunery's offer.
Zunery, Sage, Tres, Blaine, and Blades travel south to avoid Kesetosa (the land between is called desolation and is considered a free-game war zone between the two rival cities.) This leads to the plains of despair, a place that is left alone due to the deaths of tens of thousands in the guild war. It had been so long that Zunery doesn't even realize where they are passing through until they are there. Zunery has a form of amnesia from that battle, he can remember the battle, the blood, the death, the fighting, but he can't remember what he left behind. He doesn't remember his family being killed by the guild or being partially raised by his grandfather. What he does know is his name, Kantar, from his military records. That was the name he used in normal company.
The name Zunery was given to him by the warriors that ended the war. Zunery may have killed their leader, but was weak after the fight. An army of outcasts known as the Skein (the twisted) that train dragons and use dragon based magicks. Only when equally powerful magicks were used against the remaining army of the Guild were they able to be defeated. The name Zunery is a call to an ancient dynasty, before the skein were forcibly removed from society by the current one. The letter Z was designatory of honor or remembrance. Such as the name of the planet Zeirth, honor and memory towards Earth - an ironically forgotten place. The current dynasty uses more casual language and hard sounds like the letter K. (Zunery has a K on a piece of his armor to designate he's part of the royal army, but a Z that he added to another piece.) Zunery's two names show how he belongs to both societies.
Zunery begins to have nightmares as they travel through the plains of despair towards the ocean. The group arrives at a small port (compared to the capitol or Setosa/Kestosa being large cities). The port used to take travelers especially tourists into the east sea to various islands or to the other side of the continent (there's one major continent). But in the past decade or so the sea had become so dangerous that every ship that dared to go out farther than a day's journey has never returned. Even close to the town, whirlpools capable of swallowing smaller boats would come and go with stormy weather. Then there was the eerie red lightning. Never once had it struck land, it kept distant deep into the ocean, but occasionally visible from shore. However, never thunder. Normal lightning always created thunder in the region, but if it flashed even a hint of red, there was never a noise.
Zunery slips deeply into a nightmare on the east sea. He dreams of being pulled down into the water by hands grabbing at him. In his sleep he grabs a blade to fight them off, in reality he stabs a sleep Blaine, whose screams eventually wake Zunery. Sage uses some magic to seal Blaine's shoulder back up and Blades bandages it. Sage and Zunery get in a fight about his secret condition, which Zunery is not extremely aware of. The ship occasionally would start to slip into the edge of undertows and whirlpools and Sage would guide them back out. It took nearly 2 days to get through the rougher parts of the sea, but they lived. Sage however was the only soul (except maybe her mother) with the capacity to sail that ocean and had been awake for at least the two days. She slept. Zunery and the others took turns making sure they were on course from there.
As land was spotted a while later Sage took the ship to a secluded side of the main island. She and the others attempted communication of the history of Kendos, but everything they were told was broken stories and half-truths. The group was seen as treasure hunters and the locals had never found Kendos' treasure. They worshipped him as a hero and nearly a deity. The islands were named of him, the stories they told were of him, statues of him were commonplace as well.
The islands were a strange bunch. Originally volcanic in nature there were old vents and caves that connected the various islands. Major routes were considerably safe for being under the ocean and breathable. However, many side routes were dangerous and led deeper down. The caves themselves were sturdy against the ocean's pressure, but between Kendos and his followers after him, they were filled with thieves and booby traps. Somewhere down there was his abandoned hideout filled with all the loot he had plundered.
The group duels and battles various cave dwellers (doesn't kill them though). And survive various traps of mechanical and magical design. Blades secretly studies his abilities further (he's been doing this since the forest though) and learns to control his powers and isolate them. He finds some reading materials during this journey and learns lesser secrets of Kendos' followers. When they find Kendos' lair they do not believe what they see. A man, very alive, is found living there among all sorts of treasures of art and valuables. Kendos tells them that he plans to have one king, and rule with magick and transform the worlds, unlike the crony antimagic royals that run the show now. A fight breaks out, it takes all of them to fight him, he's so strong. Zunery get a mortal wound on Kendos however. Kendos sets off a trap that seals him off and allows him to escape through a back tunnel.
All except Zunery are pretty banged up from the fight. They escape the caves and take a couple days off to mend their wounds before sailing back into the east sea. Sage again steers the ship through the whirlpools and winds safely. Zunery dreams more peacefully, but more visually. In his dreams he sees hands reaching from the whirlpools and voices shouting as if forever distant. He could feel and hear rage and sadness, despair and broken hearts. As if he was feeling the emotions of those that had been lost at sea. When the lightning flashed in his dreams, it made noise. From that point onward, he could hear the crimson lightning's thunder.
Upon safe return to the port city Sage disappears for personal business and the other three celebrate a bit in still being alive. Zunery pays for it all. Trez tries to leave late into the night and Zunery isn't fully asleep and confronts him. Tres sees his duty fulfilled, Zunery offers him more money (zunery is a bit rich). Tres is an assassin and mercenary type. He is also Asophon, a somewhat alien race from the moon of one of the 4 planets. They are a very warrior based race and seek the thrill of the hunt and fight. Tres isn't full-blood which is why he wears strength enhancers. Zunery understands this, and knows the bare minimum of the Asophon. They don't respect half-bloods.
Most half-bloods are considered mutants and filth. The asophon are a limited race, there are only tens of thousands of them, they live exceptionally long, and they prefer to die in a fight instead of old age. They rarely have children either. Full bloods fight amongst themselves and are able to shift their form. Half-bloods rarely can maintain a 'proper' shape getting stuck in-between their two halves. A rarity there have been a couple asophon dreamers Kesura and Ketura. Ketura was the first to give birth to a half-breed, the child of two scientists, each studying the opposite's culture. Ketura died from exhaustion shortly after giving birth, having held a near perfect human form for many years. Split pairings became common among outcasts from the Asophon culture, those that were bad at fighting or simply were curious about humans. Ketura was a rarity, few Asophon gave birth and it was more common for the human partner to be female.
Tres wasn't easy to spot, his augmentations gave him the strength to put up a fight against a more average Asophon. Compared to a human he would put the strongest man to shame. Zunery had beaten him, turning off his enhancers and sparing his life. While a shameful thing, it made Tres feel more human. He hesitated for a moment to take the continuance of money from Zunery, but he did accept it.
Meanwhile Cahra was in the mountains. She had been a leader in creating a new society, . Commonly called the Underground, it was an enchanted refuge from the world above. She had become disillusioned by the orders splitting and constant infighting. Sage was grown and could take care of that mess. There were others that needed the help she could give. The underground was enchanted to disallow various forms of violence, a voluntary sanctuary for anyone that would unite themselves to the enchantment. Cahra had originally made all the laws and bindings of the Orders. None of the other order members could create magic that wasn't bound to the orders themselves. They could claim new orders, but they could never break their binding. A curse to suffer the pain of a thousand deaths if they violated the rules. Cahra couldn't break it either, but she created it and could work outside of it. She was creating new magicks of harmony and unity. No bindings this time, instead a sanctuary - inside it only harmony could exist.
Sage had sent word of her trip before she left. To visit the isles of Kendos and rumor that he was the leader of the guild those years ago. Cahra requested her daughter to come to the Underground as soon as she returned. She had new sisters, sisters in magic. She wanted to free her daughter of the orders' mess as well, teach her the new magicks, teach her how to bypass the covenant binding of the Order. So Sage took off as requested. Cahra had been closely working with three orphans. They had passion for life, but were young reckless and needed some freedom from the world of harmony. Cahra was aged as well and had too much to do in creating not only a city, but a new society. Cahra introduced "the three" to Sage. In order of oldest to youngest: Scetra, Sarinah, and Sepahra, all teenagers. Cahra has some potentially ulterior motives in this exchange. She knows in brief what Sage was doing in the islands. We'll get back to this later. Sage is gone for a portion of the next section of the story.
Back to Zunery and the gang. After a few days, word is spread through this small town that another village has been raided and burned to the ground. Zunery and Blades both immediately come to the same conclusion that it is related to the weird creature. They travel southwest bound towards Mungara and find small villages all in smoke. Mungara is the major port to the south sea, which leads to the dragon isles, where the skein live. Now they call them isles, but in reality it's a small continent surrounded by many large islands. Tres hears word from a fellow half-blood that there is something strange going on back 'home.' Home to the Asophon is a near lifeless moon called Kaidain, but to half-bloods it's the somewhat more tolerable planet below, Zeok ("Zehy-ehk"). Zeok has very few humans on it due to regular acid rain showers that would severely injure or kill them. To the halfbloods it's a gentler environment than the semi molten rock of Kaidain.
There is an old ritual on Zeok, where powerful shades (shadow creatures) similar to the ones on Zeirth and Zosa will spawn in the darkness of night. On Zeok however, it is considered life threatening duel and championship challenge to kill these massive shade variants. Called by the Asophon, Rasir ("Rah sir") meaning wraith. They will name them each year one they have been defeated. Xter'th was last year's variant and was a shade of immense power and wings and claws like a bat. However, Tres had been away from Zeok for some time, and the news that was being delivered was that a rasir had been spawned that killed 30 warriors, and was not slain. The audience far off was not injured and returned to the city by the shadow plane, Chiron.
In part Tres was looking to avoid further traveling that might lead the group towards the Skein. In most part however he was worried. A wraith that wasn't slayed? Halfbloods might give their lives in battle, an average wraith my claim the first 4 or 5 brave enough to go first, a bad year, or a cocky dolt might up that number to 7, but 8 lives was unheard of. 30 warriors? It was definitely something to look into.
Trez brings up the news he has received to Zunery. They decide to check it out. Mungara has a very small planetary transport system. The Capitol is the only other city on Zeirth that has one. Zunery schedules a flight, but it wouldn't be until the next week. In the meantime the group sought out news of the dark creature that was burning down villages. Blaine maps out the various cities and discovers a pattern. They go to a city west of Mungara and confront the creature. In confronting the creature, it refers to them all by name, via telepathic voice. Scordra calls himself by name in 3rd person. He refers to himself as the beginning and the end. That it was only him that could undo a great mistake. That the world must be unraveled. "Chaos will consume the horizon."
Scordra is able to skim thoughts out of their minds and discovers the information about the wraiths. He escapes with minor wounds. (they apparently aren't good at killing these antagonists). The group returns to Mungara and sails through the sky on a magnetic propelled craft towards the planet Zeok.
Much of the travel to, from and around Zeok is dangerous. Between acid rainstorms, whirlwinds, dust storms, static storms, and everything in between including more normal weathers, it is hardly a desirable location to travel. There aren't many cities on Zeok as there aren't a lot of halfbloods to begin with. Chiron is the major city structure and is built almost entirely out of native rocks that resist the corrosive rains and storms. Like an anthill turned inside out or upside down, the city was built wildly and randomly up and out. Zunery and the crew bring along large supplies with them on the ship as Zeok has few natural resources. These supplies can also be used to gain favor among the locals, many who have been considered tainted by both Asophon and Human alike.
Zunery lets Tres take the lead on this excursion. Tres is resented by some and loved by others because he lives amongst humans but also because he holds shape like a full blood. Asophon are a scaled species, what little "hair" they have on their bodies is more closely described as quills or even horns. To some degree an Asophon choses a style of shape and color. The most common color is green, mixed with a bit of brown, other colors of scales range from red to orange to purple and blue-green.
The city of Chiron is very afraid of the wraiths. The annual fight started with 10 or so, and no one came back, the 2nd time a crowd gathered at a distance and 20 or so others gave their lives trying to slay it. Tres tries to get others to come and fight with him, they consider him suicidal (not in an honorable way) and fear the wraith might even attack the city. A dark cloud had gathered over the spawning zone. Tres scouts out the location by himself, a small castlelike structure was in the spawning zone, and he saw not one, but three rasir wandering around outside. Then while observing them, Tres sees a familiar shape, Scordra. (The idea is that he had stowed away on the ship.) Tres watches as Scordra attempts to use his powers to burn their little structure and they fight him. Scordra becomes wounded and walks away with no contest. Then Tres hears in his head "Tell others what you have seen."
Tres does exactly that, gathering the group to fight off the rasir, that they believe should be weaker (and they are). A huge battle ensues. Zunery gives a final blow to H'srath who cries out in pain and then speaks some mumbo jumbo, and the 3 wraiths evaporate. A few people from Chiron had been watching from afar and ran to tell the news. Tres earns respect in the city as do the rest of the crew. Their ship however takes off without them - Scordra at it again.
Now the Planets are a tightly locked group of smaller planets that would put the scope of the story into much of the size of earth over various locations on them. Each planet had is location in the system and they stayed in that order around a binary star. The spaceports worked in order, like train stops. Zeirth leads to Zeok, which leads to Kozehn, which leads to Zosa, which leads back to Zeirth. This was at least a good thing in the sense that they knew where Scordra was heading. However, Zeok didn't have any other ships. So Zunery sent a message to Mungara for assistance. By this time Sage had returned south from the mountains with the three. During this interval, Sage was learning some new tricks from her mother. As well she was getting to know, and train her new 'sisters' in combat. Cahra knew something the others didn't, Kendos was her disciple, and Cahra knew he'd return - again. They'd need all the help they could get. The three had actually created a new spell without Cahra's help. They had created a binding to each other. Similar to the Order's binding, it was unbreakable and had some consequences. The three's unity was their strength and curse. Their lifeforce was sharable, a bond of sisterhood that allowed them to know and feel and move as if one mind - when they wanted to. Otherwise, they were just orphan teenagers with an adoptive mother and sister. This bond allowed them to be masters of their surroundings and weaponless.
Having entered Mungara a couple weeks later, she received a message that another shuttle was needing to be sent up to Zeok. She contacted Zunery and took the next shuttle up. The crew was still pretty banged up when she arrived in Chiron. She used a spell to assist their wounds in healing, and they all prepped for Kozehn.
Now Kozehn was heavily natural planet. A reserve of sorts. Years ago when the shades first showed up, many people were frightened that the shades were going to eradicate all the livestock. Many animals were exported from Zosa and Zeirth to protect them. Kozehn had never been vary populated and was deemed at that point to be considered a refuge for animals. People weren't meant to settle there, and those that did worked either for the energy company (at the cauldron), or for the royals hunting down the now wild game. This planet was where life and society originated from in a way. Energy credits from the Cauldron Co. and meat credits from the Royals. The two organizations also tended to butt heads here and there, you never associated with both. Now the Cauldron Co. was originally founded by scientists as a means to protect and control the energy of Kesura's Cauldron. Kesura, the first halfbreed, figured out how to harness the geothermal energy of the planet, by ripping a hole into it and converting it into purified energy. Like many great wonders/projects of history, accidents happen. Kesura fell into the cauldron before it was finished, but the fall itself killed him.
The project was rebooted by one of the royals, but eventually handed over to the engineer's union which incorporated into Cauldron Company. Now the royals hated magic, and they found out that this project required magic to accomplish. As hopeful as the one that help fund the project was, he knew he couldn't be associated with it without being shamed by the aristocracy. The project succeeded and Cauldron Co. brought massive amounts of power back to humanity. Now this all was many decades before the shades, that came later.
When Zunery and the group arrived at Kervahn, a small royal-controlled city. They found it much like a battle zone and no one was around. It wasn't incinerated like other cities Scordra had passed through however. They broke into a warehouse near the spaceport to find shelter and possibly some supplies. What they did find were some hover-jets. These were normally used to round up the wild beasts for slaughtering. They stay the night, and then speed towards the cauldron (about a hundred or more miles away). Once there, they found the place still standing. Energy monks stood around the pit (which is a mile wide and just as deep). Their chanting and meditation is what keeps the area from collapsing. Above the pit attached to many strong chains was a small box. This box was a special type of energy converter. It was unknown to anyone on the planet, but it is a remnant of a long forgotten space ship. Electricity flowed out of the box through the chains into power stations that packaged the energy for transport. Battery-like creations of Cauldron Co. worked like unmanned ships and could launch to the various planets through a utility port system run from a central station near the cauldron itself. They would land and attach to a power node in various cities (mostly royal cities) about once a month.
They are about to search for a foreman or person on duty, anyone that wasn't meditating inches from a pit of molten geothermal energy… But just at that moment one of the monks stands up, takes off his ritual robe, and underneath was Scordra. He laughs as fire spews upwards out of the pit and comes to life. Creatures like shades, but made of fire and also lava, crawl forward out of the pit as the monks run in terror. The ground quakes as their ritual is interrupted. Some form of battle ensues - the three show some of their powerful unity. Scordra like usual runs away. In his wake he leaves fire.
During the battle the group gets separated heavily. Fire and smoke and creatures all scatter them. Eventually they all find a form of safety from the turbulence and fall asleep from exhaustion. Zunery wakes alone, hearing and feeling the earth rumbling beneath him. Large groups of animals charging towards him (terrified wild animals, cause the world's on fire and all). Meanwhile Sage, Tres, and Blaine are also isolated and lost. And Blades and the three are in another grouping.
Zunery hears a voice as animals charge over a hill. Dazed and tired, he gets up. The voice was in his head. Scordra was taunting him. But tells him that everything he (zunery) does will just unravel the world more, and that he is a needed piece in the puzzle. "You and I are the hands of fate" "I am the hand of Chaos, and you of Order." Zunery runs and takes cover in a lake as the stampede passes him by and the voice leaves him.
Eventually they all regroup and hijack a utility( battery) ship and launch it towards the planet Zosa, they arrive at the capital city which is on high alert, and captured by the Royal Army. A signal had been broadcast from the port city as well as another from the cauldron itself that someone was going around massacring people. When the royals saw a utility ship land, they immediately took up arms and marched upon it. Each of the crew was interrogated. Trez is bound heavier than them all, and they also know to turn off his enhancements, Zunery's were left intact as his were not standard issue. Trez still escapes however, being able to shapeshift and climb out of his shackles. Trezsarin wanders the city and has a personal struggle with whether he should help the others. He sneaks back into the jail, killing a couple guards and freeing Bz, Bl, Zy, Sage and t3 (everyone in the group).
It's nighttime and they escape the city with the help of someone in the royals favor who trusts Z. They sneak through a back entrance via the castle into the fields outside. A man with a mechanical carriage shows up and tells them to get in, he drives the alternative car far from the city to what appeared to be an abandoned old farm. The farm was old enough to have no protection from shade creatures, except for some make shift light poles. They stay for a day there and the strange man tells them of a secret place that few are ever able to enter, but that he has been instructed to take Zunery there, with one guest. He takes Z. and Blaine to an inland sea, get in a small motorized boat, and tells them not to fear what they were about to see and hear.
In the Void city, Zunery's enhancements instantly turn off, his infused staff-weapon is old hard wood, and they are told no magic works here. This is the void, a hole in their world. Zunery meets (some dude I forget the name of), and Blaine is taken elsewhere, entertained. Zunery and blaine are told to whisper only as the city is highly technological, and those that live in it are able to communicate telepathically through the city's technology, people are not used to normal voices. Except in close quarters.
Zunery is given a book, one of a series of random articles on Earth. Various pages were torn or burned, but overall the book was in readable conditions. The book is called "Home" referencing the wars and history of important periods of time on earth leading up to the escape to the outer solar system, and eventually a war to end all war, annihilation of the solar system itself. Save for 4 space ships, prototype crafts equipped with terraforming equipment, and for the most part meant to be bare necessity for sustaining a few thousand lives. The man would then take Zunery on a short walk to a shallow lake inside the city, where the ship lay that landed on Zosa a couple hundred years ago. Now this is meant to be a huge discovery, as history has been "forgotten" due to dark memories of that time.
Scordra was on that ship. His name wasn't scordra back then but Dramon, he was burned alive shortly after the landing. He found raw magic in a cave. But he never "died." A Scorched man Dramon became, "Scordra." he fed on chaos and order alike. But the Void man said, all chaos requires order, and his brother's son was also on board that ship. "you zunery are a descendant of him." So what I hate to say is that, you are equals somehow in this hand of fate. Chaos and Order are lining up to close the gap on this world as we know it. Void it, like we have voided this hidden city. Free it of the fallacy that is the reality of the world Zunery knows. He is also told the shadow creatures that wreck the countryside are the souls the the damned, trapped in this false reality, that all are to become as they if the world is left as is.
Now the void man also counsels Zunery to return to Zeirth, as the skein are preparing for war, the shades grow restless, and the royals are being assassinated, everyone is confused and looking for someone to blame, and that is why he was arrested back in the capital. The two, Z and B are taken back to the farm/barn, and the man that led them there took them to a very old looking launch site. They fly back to Zeirth landing on the shores of the dragon isles. There they make their acquaintance with a prince and princess of the skein. Also they discover Trez is known in this place, well known. He is the prince/princess's cousin or something (or roomates step uncle).
Zunery debriefs the skein heirarchs about the situation, that they need not fight a war against the royals or the shades or the guild or anyone, but that instead something else must happen. When all chaos breaks loose, one person, Zunery, must be in the midst of it all, with perfect order in himself and a clear mind, to call forth the void.
The gang then learns a new folktale. A tale about a great dragon master for which the skein are named for Skenesh. He trained a dragon so well that it transformed, evolved, into seemingly pure light. If zunery was to represent order in the midst of chaos, what better than to attempt a resurrection of this great dragon…
But as soon as they return to the mainland, the gang are confronted by Scordra. He silences them all, taking to them one by one, freezing them in place with his gooey nature (he looks like a man made out of thick oil). He then speaks only to zunery, telling him that he was wrong, that what must be done, must be done as the hands of fate meet at the final hour. Walking up to zunery, he puts his hand on Zunerys hand and falls through the sword… evaporating. But unnoticed by the others, zunery's eyes are now blue.
The gang continues towards the mythical skenzo tree, shadow creatures gathered round, the armies of the royals pouring into the valley, the skein standing at the far side behind zunery and the group (which are in the middle.) Utter chaos erupts as the guild shows up, magic and swords, and dragons litter the field. Zunery-Scordra left battling for the right moment. As sage and blaine and trez are all wounded, bleeding out, holding on to their last moments of life. A rush of wind, and dark red lightning form striking around Z. Erupting from the Skenso tree a dragon of pure color, white-prisms of light, surging with electrical energy as well consumes the sky, all is silent and the screams and fighting fade… And the sky peels back in every direction, logic fails to portray the events that scordra rightfully called the unravelling of this world…
Zunery comes to, standing in the same position he previously was in. The world around him gone. Standing in the middle of a room, a man with a familiar but unrecognizable face tells him that he has arrived. That the Shadow Realm is no more, the planets he knew are long gone, but that his friends are safe. They walk down a long hallway, people in various types of white and grey suits are busy at work walking in various directions. The familiarish man opens a broad doorway (like a double door) into the "outside" a massive natural world inside what can only be described as a massive space craft. Creatures of light danced above their heads, smaller ones danced around the grass and trees. Mountains in the distance were lit by some amazing artificial light. "Your story is done Zunery."
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Last updated 8/8/16
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